前言 《诈金花》又叫三张牌,诈金种是实现在全国广泛流传的一种民间多人纸牌游戏。比如JJ比赛中的诈金种诈金花(赢三张),具有独特的实现比牌规则。游戏过程中需要考验玩家的诈金种胆略和智慧。--《百度百科》 前几天在交流群里边,实现有个叫【^-^】的诈金种粉丝分享了一道扑克牌诈金花的题目,要求用Python实现,实现题目如下: 自己写一个程序,诈金种实现发牌、实现比大小判断输赢。诈金种 #### 游戏规则: 一付扑克牌,实现去掉大小王,诈金种每个玩家发3张牌,实现最后比大小,诈金种看谁赢。 有以下几种牌: 豹子:三张一样的牌,如3张6. 顺金:又称同花顺,即3张同样花色的顺子, 如红桃 5、6、7 顺子:又称拖拉机,花色不同,但是顺子,源码库如红桃5、方片6、黑桃7,组成的顺子 对子:2张牌一样 单张:单张最大的是A 这几种牌的大小顺序为, **豹子>顺金>顺子>对子>单张 针对这个问题,首先需要构造一副扑克牌,根据扑克牌的属性特征,进行不断的拆解,然后构造玩家用户,这里经常会用到字典和列表来存储信息,屡试不爽。 针对该问题,粉丝【^-^】给出了解决方法,直接上代码如下: # -*- coding: utf-8 -*- import random puke = [] # 存储扑克牌 num_list = [2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A] hua_list = [梅花, 红桃, 黑桃, 方块] sort_dic = { 2: 0, 3: 1, 4: 2, 5: 3, 6: 4, 7: 5, 8: 6, 9: 7, 10: 8, J: 9, Q: 10, K: 11, A: 12, 对子: 15, 顺子: 30, 顺金: 60, 豹子: 100} count_new_list = [] # 存储玩家分数和排序后排名 count_dic = { } # 存储玩家分数 # 准备52张扑克 for hua in hua_list: for num in num_list: a = hua + num puke.append(a) player_dic = { 玩家1: [], 玩家2: [], 玩家3: [], 玩家4: [], 玩家5: []} # 随机给五个玩家发牌 # print(len(puke)) for key, value in player_dic.items(): for i in range(3): plate = random.sample(puke, 3) player_dic[key] = plate for i in plate: puke.remove(i) print(player_dic) # 获取玩家的牌型 def paixing(list1): num = [] huase = [] for i in list1: a = i[2:] b = i[:2] num.append(a) huase.append(b) return num, huase # sort_dic = { 2: 0, 3: 1, 4: 2, 5: 3, 6: 4} # 对数字的牌型进行排序 def sort(num): new_num = [] sort_list2 = [] list1 = [] for i in num: new_num.append(sort_dic[i]) new_num = sorted(new_num) # 排序后是[2, 4, 7] for new in new_num: sort_list2.append([k for k, v in sort_dic.items() if v == new]) for m in sort_list2: for n in m: list1.append(n) return list1 # 对玩家的牌形统计分数 def count(num, huase): a = 0 base_count = sort_dic[num[0]] + sort_dic[num[1]] + sort_dic[num[2]] if num[0] == num[1] and num[1] == num[2]: paixing = 豹子 a = base_count + sort_dic[paixing] elif (sort_dic[num[0]] + 1 == sort_dic[num[1]] and sort_dic[num[2]] - 1 == sort_dic[num[1]]) and (huase[0] == huase[ 1] and huase[1] == huase[2]): paixing = 顺金 a = base_count + sort_dic[paixing] elif (sort_dic[num[0]] + 1 == sort_dic[num[1]]) and (sort_dic[num[2]] - 1 == sort_dic[num[1]]) and ( huase[0] != huase[ 1] or huase[1] != huase[2]): paixing = 顺子 a = base_count + sort_dic[paixing] elif (num[0] == num[1] and num[1] != num[2]) or (num[1] == num[2] and num[0] != num[1]) or ( num[0] == num[2] and num[1] != num[0]): paixing = 对子 a = base_count + sort_dic[paixing] else: a = base_count return a # 对存储玩家分数的字典进行排序 def compare(count_dic): d = list(zip(count_dic.values(), count_dic.keys())) return sorted(d, reverse=True) for key, value in player_dic.items(): num, huase = paixing(value) num = sort(num) count1 = count(num, huase) count_dic[key] = count1 print(key + "的牌为:" + str(value)) count_new_list = compare(count_dic) # print(count_new_list) print(最终排名: + "\t" + count_new_list[0][1] + "第一名" + "\t" + count_new_list[1][1] + "第二名" + "\t" + count_new_list[2][ 代码看上去确实挺多的,超过了100行,需要花点时间去读,不过涉及的云服务器知识点并不复杂,基本上有点Python基础,也可以理解。代码运行之后,可以看到效果如下: 不过后来我在读取这份代码的时候,发现中间有个地方写的着实有些冗余,稍微修改下,代码方面简洁一些,一些函数和变量命名加了一些对应的现实意义的单词,可读性强了一丢丢,代码如下: # -*- coding: utf-8 -*- import random puke = [] # 存储扑克牌 num_list = [2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A] hua_list = [梅花, 红桃, 黑桃, 方块] sort_dic = { 2: 0, 3: 1, 4: 2, 5: 3, 6: 4, 7: 5, 8: 6, 9: 7, 10: 8, J: 9, Q: 10, K: 11, A: 12, 对子: 15, 顺子: 30, 顺金: 60, 豹子: 100} count_new_list = [] # 存储玩家分数和排序后排名 count_dic = { } # 存储玩家分数 # 准备52张扑克 for hua in hua_list: for num in num_list: a = hua + num puke.append(a) player_dic = { 玩家1: [], 玩家2: [], 玩家3: [], 玩家4: [], 玩家5: []} # 随机给五个玩家发牌 print(len(puke)) for key, value in player_dic.items(): for i in range(3): plate = random.sample(puke, 3) player_dic[key] = plate for i in plate: puke.remove(i) print(player_dic) # 获取玩家的牌型 def paixing(list1): num = [] huase = [] for data in list1: huase_type = data[:2] pai_number = data[2:] num.append(pai_number) huase.append(huase_type) return num, huase # 对玩家的牌形统计分数 def get_score(num, huase): base_count = sort_dic[num[0]] + sort_dic[num[1]] + sort_dic[num[2]] if num[0] == num[1] and num[1] == num[2]: paixing = 豹子 score = base_count + sort_dic[paixing] elif (sort_dic[num[0]] + 1 == sort_dic[num[1]] and sort_dic[num[2]] - 1 == sort_dic[num[1]]) and (huase[0] == huase[ 1] and huase[1] == huase[2]): paixing = 顺金 score = base_count + sort_dic[paixing] elif (sort_dic[num[0]] + 1 == sort_dic[num[1]]) and (sort_dic[num[2]] - 1 == sort_dic[num[1]]) and ( huase[0] != huase[ 1] or huase[1] != huase[2]): paixing = 顺子 score = base_count + sort_dic[paixing] elif (num[0] == num[1] and num[1] != num[2]) or (num[1] == num[2] and num[0] != num[1]) or ( num[0] == num[2] and num[1] != num[0]): paixing = 对子 score = base_count + sort_dic[paixing] else: score = base_count return score if __name__ == __main__: for key, value in player_dic.items(): num, huase = paixing(value) # 对数字的牌型进行排序 num = sorted(num) score = get_score(num, huase) count_dic[key] = score print(key + "的牌为:" + str(value)) # 对存储玩家分数的字典进行排序 count_new_list = sorted(zip(count_dic.values(), count_dic.keys()), reverse=True) print("最终排名:") for i in range(len(count_new_list)): 我是Python进阶者。本文实际生活中的诈金花游戏,基于Python编程,使用Python基础知识中的列表、字典、函数等,实现了在线诈金花的过程。